Gecko Out Level 987 Solution Walkthrough | Gecko Out 987 Answer
How to solve Gecko Out level 987? Get step by step solution & cheat for Gecko Out level 987. Solve Gecko Out 987 easily with the answers & video walkthrough.




Gecko Out Level 987: Board Layout, Rules, and Win Condition
Starting Board: Geckos, Colors, and Obstacles
Gecko Out Level 987 is a genuinely cramped puzzle with seven geckos distributed across a tight, segmented board. You've got two yellow geckos (one at the top left, one mid-left), a red gecko, a blue gecko, a brown gecko (upper right), an orange gecko (lower right), and a green gecko (bottom center). Each one needs to find its matching colored hole to escape before the timer runs out. The board itself is a maze of white walls and narrow corridors, with several white "safe zones" that look like parking spots but are actually dead ends if you're not careful. The layout is deliberately compact, which means every drag decision ripples across the board instantly—there's almost no margin for repositioning once geckos start moving.
What makes this level immediately tense is that the geckos are already somewhat tangled. The blue and yellow gang geckos in the center-right area are linked together, meaning if one moves, the path affects the other. There's also a brown long-body gecko on the right side and an orange long-body on the bottom right, both of which take up serious grid real estate. If you miscalculate a single path for one of these long geckos, you'll block the only viable corridor for two or three others to escape.
Win Condition and Timer Pressure
You win Gecko Out Level 987 by getting all seven geckos into their matching colored holes before the timer hits zero. The timer is mercifully generous (you're looking at roughly 90–120 seconds depending on your difficulty setting), but it's not forgiving—you can't waste moves. Every drag-path you draw must either progress a gecko toward its hole or strategically "park" it out of the way so other geckos can pass. The movement rule is straightforward but unforgiving: when you drag a gecko's head, its body follows the exact path you drew, and the body occupies every grid square along that path. This means a single poorly chosen route can lock two or three geckos into permanent collision, and you'll have to restart or burn precious seconds undoing mistakes.
Pathing Bottlenecks and Logical Traps in Gecko Out Level 987
The Central Corridor Choke Point
The single biggest bottleneck in Gecko Out Level 987 is the central vertical corridor that connects the top half of the board to the bottom half. This narrow passage is where the blue and yellow geckos are currently parked, and it's also the only sane exit route for the red gecko (top left) and the brown gecko (right side). If you try to move both the blue gang-gecko and yellow gang-gecko simultaneously without a clear plan, they'll tangle, block the corridor, and prevent the red and brown geckos from escaping downward. I've seen players waste 30 seconds just trying to unstick this bottleneck because they didn't decide which gecko gets priority.
Hidden Trap: The Yellow Gecko Parking Problem
Here's a subtle gotcha in Gecko Out Level 987: the yellow gecko at the top left looks like it should exit upward into the yellow hole (which appears to be in the top-center area), but if you drag it directly there without clearing the path first, it will collide with the red gecko or the blue gecko's body as they're also trying to navigate. The safe play is to drag the yellow gecko down and around through the western side of the board, parking it temporarily in one of those white safe zones while you clear a path for higher-priority geckos. This feels counterintuitive because the hole is "right there," but Gecko Out Level 987 punishes that assumption hard.
The Long-Body Geometry Trap
The orange and brown long-body geckos are deceptively dangerous. The brown gecko on the right side is only about three or four grid squares long, but if you drag it left into the main corridor without routing it all the way to an exit, it will act like a dam, blocking every other gecko downstream. Similarly, the orange gecko at the bottom right curves around in an L-shape, and its body occupies a lot of grid squares. If you try to rush it toward its hole without pre-positioning other geckos, its body will collide with the green gecko or the blue gecko's escape route. I genuinely felt frustrated the first time I hit this—it felt like the board had too many pieces and no clear order—but once I realized I needed to route the long-bodies last, after the compact geckos were already in their holes, everything clicked.
Turn-by-Turn Path Strategy to Beat Gecko Out Level 987
Opening: Secure the Red Gecko and Clear the Top Lane
Start by dragging the red gecko (top left) down and slightly right, routing it through the western corridor toward the red hole (which should be in the lower-left area). Don't try to go around the top; instead, commit to a downward path that keeps the gecko in the leftmost column or just one square to the right. This move accomplishes two things: it removes a compact gecko from the crowded top lane, and it establishes a "cleared" western passage that you can use later for the yellow gecko. The red gecko should take roughly 5–7 seconds to path and execute.
Next, drag the first yellow gecko (top left, below where the red gecko was) down to a white safe zone or parking spot in the mid-left area. Don't send it all the way to its hole yet. Instead, position it where it won't block the central corridor. This buys you space to work with the gang geckos.
Mid-Game: Untangle the Blue-Yellow Gang and Route the Brown Gecko
Now tackle the blue and yellow gang geckos in the center. The blue gecko (the bigger one) should move first. Drag its head down and to the right, routing it toward the blue hole (lower-center area). Make sure the path curves around the white wall barriers and doesn't try to cut through them. The blue gecko's body is long enough that it'll occupy multiple squares, so drag deliberately and watch the path preview carefully. Once blue is in its hole, the yellow gang-gecko immediately has more freedom.
Drag the yellow gang-gecko to the right and down, routing it toward the yellow hole. Since the blue gecko is now safely out of the way, you shouldn't have a collision problem. This should take about 10–12 seconds total for both gang geckos.
While you have momentum, route the brown gecko (right side) downward and to the left. It needs to snake around the walls and eventually reach the brown hole (which is likely on the left or bottom-left side). The brown gecko is compact enough that you can move it relatively quickly, but be careful not to let its body interfere with the orange gecko's eventual path. Park the brown gecko just outside its hole if you're tight on space.
End-Game: Long-Bodies, Green Gecko, and Final Exits
With the compact geckos mostly routed, you're left with the orange long-body gecko, the green gecko, and the remaining yellow gecko (if it's not in its hole yet). Drag the green gecko (bottom center) upward and to the left or right, depending on which route is clearer. It should reach the green hole relatively quickly because you've already cleared the central corridor.
Now for the orange gecko—this is your last long-body, so it has the most freedom. Drag its head carefully along the bottom and right side of the board, routing it in an L or U-shape toward the orange hole (lower right). Because the board is mostly empty now, you have flexibility, but don't rush; watch the body path and make sure it doesn't collide with any remaining geckos.
Finally, if you still have time and the yellow gecko isn't out yet, drag it directly to its hole. You should have a clear path by now. If you're running low on time (under 20 seconds), commit to the drag even if the path isn't perfect—a collision that forces a restart is worse than a gecko that takes an extra second to settle into its hole.
Why This Path Order Works in Gecko Out Level 987
Head-Drag Pathing and the Body-Follow Rule
The strategy works because you're moving compact geckos first, which clears the grid squares needed for long-body geckos later. When you drag a gecko's head, its body follows the exact path, occupying every grid square in between. By moving red, then yellow, then the gang geckos early, you're essentially "vacuuming" the board of obstacles so the orange and brown long-bodies have clean corridors to snake through. If you tried to move the orange gecko first, its L-shaped body would block half the board, and you'd be stuck moving compact geckos around an immobile obstacle—a much harder puzzle.
Timer Management: Pause, Read, Commit
Gecko Out Level 987 gives you enough time to succeed, but not enough to dither. Spend the first 10–15 seconds reading the board and planning your first three moves silently. Identify where each hole is, trace potential paths for each gecko, and mentally mark the bottlenecks. Once you start dragging, move quickly—don't second-guess each path preview. If you pause for more than 3–4 seconds between drags, you're overthinking. The key is committing to a sound plan and executing it smoothly, not finding the "perfect" path for each gecko.
Booster Strategy: When to Use Extra Time or Hints
Gecko Out Level 987 is solvable without boosters if you follow this plan. That said, if you find yourself with only 15–20 seconds left and two geckos still on the board, an extra-time booster is a smart play—it resets your timer and gives you breathing room to finish without panic. A hint booster is less useful here because the solution isn't hidden; it's just a matter of execution. Avoid the hammer-style "smash" tools; they tend to disrupt carefully laid paths. If you do use a booster, use extra time, and only if you've already committed to a solid plan and just need a bit more clock.
Mistakes, Fixes, and Logic You Can Reuse in Other Gecko Out Levels
Mistake 1: Moving Long-Body Geckos Too Early
The Error: Players often drag the orange or brown gecko first, thinking "let's clear the big obstacles early." Instead, the long body blocks the entire board, and compact geckos get stuck.
The Fix: Always move compact geckos first. Long-bodies move last, after the board is mostly empty. This rule applies to any Gecko Out level with mixed sizes.
Mistake 2: Not Parking Geckos in Safe Zones
The Error: Dragging a gecko all the way to its hole, then realizing you need that grid square for another gecko's escape path. You end up with collision and have to restart.
The Fix: Before sending a gecko to its final hole, scan the board and ask, "Does this path block anyone else?" If yes, park the gecko in a nearby white safe zone and move it only when you're certain the final path is clear. This is crucial in crowded levels like Gecko Out Level 987.
Mistake 3: Assuming Upward Exits Are the Shortest Route
The Error: The yellow hole is at the top, so you assume the yellow gecko should go up. But the top lane is congested, so you waste time waiting for space to clear.
The Fix: Always consider alternative routes. Down-and-around, or left-and-up, might be faster if the direct route is blocked. Gecko Out Level 987 rewards flexibility.
Mistake 4: Dragging Without Watching the Path Preview
The Error: You drag a gecko's head quickly, assuming the body will follow sensibly, but the path preview shows it colliding with a wall or another gecko. You've already committed, and now you're stuck.
The Fix: Every single drag, glance at the path preview line. It takes 0.5 seconds and saves 10–15 seconds of frustration. This is the single most valuable habit in Gecko Out Level 987 and all similar levels.
Mistake 5: Panic-Rushing in the Final 30 Seconds
The Error: You've got one gecko left and 25 seconds, so you drag frantically without checking the path. The gecko collides with a wall, gets stuck, and the timer runs out.
The Fix: Even in the final seconds, take one deep breath and drag deliberately. A collision at 0:05 is a restart; a clean path at 0:10 is a win. Gecko Out Level 987 punishes panic more than it punishes caution.
Logic You Can Reuse
This entire strategy—move compact geckos first, park in safe zones, use the central corridor as a priority lane, and save long-bodies for last—applies to any Gecko Out level with mixed gecko sizes and narrow corridors. If you're stuck on a future level with gang geckos, frozen exits, or toll gates, ask yourself, "Which gecko can I move that will unlock the most space for others?" and start there. Gecko Out Level 987 is a masterclass in that logic.
Gecko Out Level 987 is a tough puzzle, but it's absolutely beatable with a clear, deliberate plan. The board looks chaotic at first, but once you recognize that compact geckos are your keys to unlocking space for long-bodies, the solution becomes almost mechanical. Trust the process, watch the path previews, and don't panic when the timer ticks down. You've got this.


