Gecko Out Level 367 Solution | Gecko Out 367 Guide & Cheats
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Gecko Out Level 367: Board Layout, Rules, and Win Condition
Starting Board: Knotted Center And Frozen Lanes
Gecko Out Level 367 throws almost everything at you at once. You’ve got a crowded grid with long, twisty geckos in almost every color: green, orange, purple, blue, black, white, and a couple of dark “gang”-style bodies stacked in the center. Several exits sit along the edges and in the interior, so it’s not just “go to the outside and you’re done” – some geckos have to snake through the middle channels to reach their matching holes.
The central band of the board is the real trouble: a long lavender gecko is frozen into a horizontal slab, with icy blocks on top of it and a blue “12” timer sitting on one square. On the right side, a vertical strip of ice and arrows guards another tight lane, and there’s a white gecko with a countdown near the top plus another ghostly white gecko near the bottom. A tall black gecko stands almost straight up from the lower middle, and a tall green gecko hugs the right edge – together they form a cross-shaped tangle that blocks a bunch of exits.
A few geckos are “easy” in theory – like the small green one in the upper-left, the orange L-shaped one to its south, and the long pink/blue geckos near the bottom – but if you move them carelessly, they clog the very corridors you’ll need later. That’s the whole mood of Gecko Out 367: the solution looks obvious until you realize you’ve quietly locked two or three geckos out of their holes.
Timer And Path-Based Movement
You still win Gecko Out Level 367 the usual way: every gecko has to reach the hole that matches its color before the timer hits zero. The twist is how harsh the timer feels here. You can see three time bonuses on icy tiles – 12, 8, and 10 – but you’ll only get their value if you deliberately path a gecko over them. If you waste them when the timer is full, you basically threw away free seconds.
Because the body follows the exact route you drag, over-drawing paths is deadly. A big U-turn that “looks cool” might leave the tail blocking a future exit, especially with those long black, green, and lavender bodies. In Gecko Out 367 you win by drawing tight, efficient lines: hug walls, avoid spirals, and only cross the middle when you know which side of the knot you’re unwrapping.
Pathing Bottlenecks and Logical Traps in Gecko Out Level 367
The Main Bottleneck Corridor
The single biggest bottleneck in Gecko Out Level 367 is that central frozen lavender gecko plus the vertical ice lane to its right. Together they split the board into top and bottom halves. The tall black gecko in the middle and the tall green gecko on the right lean into that split, so you effectively get a plus-shaped choke point.
Until you open at least one direction across that cross – either by clearing the lavender body, sliding the black gecko off the center, or rotating the green gecko – several geckos simply don’t have a path to their exits. If you exit the “easy” bottom or top geckos without thinking about how you’ll free that central intersection, you end up in a dead position with one or two colors completely sealed off.
Subtle Problem Spots
There are a few more traps that don’t look scary at first glance:
- The bottom-right ghost-white gecko sits right next to a cluster of exits. If you park anything in front of its path while it’s still frozen or half-frozen, you’ll later need an awkward detour that costs time and space.
- The orange L-shaped gecko near the left side wants to go toward the yellow exit nearby, but its tail can easily block the lower lane if you loop it wrong. Keep its path tight or it’ll wall off the bottom geckos.
- The long pink and blue geckos along the bottom can either clear space beautifully or create a solid barrier across the board. If you exit them in the wrong order, you might block the black gecko’s route or trap the lower exits behind their bodies.
When The Level Finally “Clicks”
I’ll be honest: Gecko Out 367 feels unfair the first couple of tries. I kept clearing a bunch of geckos, thought I was cruising, and then realized my last two colors had literally no legal path to their holes. The moment it started to make sense was when I stopped thinking “Which gecko can I finish next?” and shifted to “Which lane do I need open for the final three geckos?”
Once I treated the central cross as the puzzle – not the individual geckos – everything clicked. I focused on freeing that intersection early, parked geckos along the outer walls, and saved the inner paths for the longest bodies. The level went from chaos to a very specific sequence that you can repeat pretty reliably.
Turn-by-Turn Path Strategy to Beat Gecko Out Level 367
Opening: Clear The Edges And Set Parking Spots
In the opening of Gecko Out Level 367, you want to clear simple exits that don’t disturb the middle:
- Exit the small top-left green gecko with a short curve into its green hole. Hug the wall; don’t swing across the board.
- Use the orange L-shaped gecko to reach the yellow hole with a clean, L-shaped path that stays tight to the left side. Avoid pushing its body into the central columns.
- On the bottom, take the long blue and purple geckos and route them along the outer wall into their matching exits, leaving as much of the middle column empty as possible.
Your “parking” rule in the opening is simple: if a gecko doesn’t need to exit yet, slide its head to the perimeter and draw a compact line that doesn’t cross the frozen lavender band or stand in front of any exit. After this phase, the middle of the board should look surprisingly open, with only the black, green, lavender, and white geckos still causing real problems.
Mid-game: Unlock The Cross And Use Time Tiles Wisely
Mid-game is where Gecko Out Level 367 is won. The goal here is to unlock that central cross without boxing in the remaining exits:
- Nudge the long black gecko slightly downward or sideways so it no longer occupies the central column from bottom to top. Don’t exit it yet; just create a gap.
- Free part of the frozen lavender gecko by dragging a nearby gecko across the “12” ice tile when your timer is under half. This gives you time and starts opening the horizontal passage. Keep the path straight so the thawed lavender body doesn’t sprawl.
- Once the lavender lane is usable, reposition the tall green gecko on the right. Slide its head either down into the lower right or up into the upper right, hugging the edge, so the vertical ice lane is no longer blocked.
During this phase, aim to step on the “8” bonus when the timer is again below half. That usually lines up with the moment you’re threading one of the longer geckos through the middle, which is exactly when you want breathing room.
End-game: Exit Order And Last-Second Chokes
By the end-game of Gecko Out 367, you should have free central paths and only a handful of geckos left: usually the tall black one, at least one white gecko, and maybe the dark red or green bodies near the right. I’ve found this exit order safest:
- First, exit whichever gecko currently occupies the fewest choke points – often the dark red or mid-right green. Use tight, wall-hugging routes.
- Next, send the tall black gecko through the now-open vertical lane, keeping its tail clear of the last exits. This is where many runs die if you draw a big hook at the bottom.
- Finish with the remaining white gecko(s). Use the “10” time tile near the bottom only if the timer is genuinely low; otherwise, it’s okay to ignore it.
If you’re low on time and still have two long geckos left, don’t panic-draw huge scribbles. Instead, pick the one whose exit is fully clear, draw the shortest possible line, and then use the final time tile while guiding the last gecko straight home.
Why This Path Order Works in Gecko Out Level 367
Using Head-Drag Pathing To Untangle, Not Tighten
This plan works in Gecko Out Level 367 because it respects how the body follows the head. By clearing the easy edge geckos first with compact paths, you strip away the outer layer of the knot without adding new crossings. When you then shift the black and green “pillar” geckos, you’re opening the intersection, not tying it tighter.
Dragging heads along walls keeps tails aligned, which matters in a level this cramped. Any big loop effectively becomes a permanent wall until that gecko exits, and this strategy avoids loops until the board is already open.
Timer Management: When To Think And When To Commit
The timer in Gecko Out 367 tempts you to rush from the start, but that’s how you end up soft-locked. My rule:
- First 3–5 seconds: pause and read the board, decide your exit order, and identify which gecko will step on each time tile.
- Early game: move quickly on obvious short exits; don’t worry about perfection.
- After you start crossing the frozen lanes: commit hard. You should already know which direction each long gecko will go, so you can drag confidently without second-guessing mid-path.
By saving the 12/8/10 tiles for mid and late game, you convert them into real thinking time right when the paths become complicated.
Do You Need Boosters Here?
For Gecko Out Level 367, boosters are very much optional. A hint can be nice if you’re totally lost, but you don’t need hammers or extra-time power-ups if you follow a clean path order.
If you do use a booster, the most useful option is an extra-time booster triggered right before you start moving the black and white geckos through the middle; that’s the phase where a misdrawn line hurts the most. But treat it as insurance, not as the core strategy.
Mistakes, Fixes, and Logic You Can Reuse in Other Gecko Out Levels
Common Mistakes And How To Fix Them
Here are the main ways players get stuck on Gecko Out Level 367:
- Exiting the black gecko too early and blocking the vertical lane with its tail. Fix: just reposition it slightly in mid-game, and only exit it once the right-side geckos have clear routes.
- Using big loopy paths for the orange or bottom geckos. Fix: always hug edges and mirror the simple shapes already on the board (L’s, straight lines).
- Triggering the 12 or 8 time tiles while the timer is still mostly full. Fix: wait until you’re under half; you want those tiles to buy real planning time.
- Parking on top of exits “just for a second.” Fix: never end a path on a hole that isn’t that gecko’s color; treat exits as permanently off-limits for parking.
- Forgetting about the frozen white geckos and blocking their thawed paths. Fix: before every major move, quickly glance at where each white head will have to go once it’s free.
Reusing The Approach On Other Knot-Heavy Levels
The logic that solves Gecko Out 367 is gold for other tough levels:
- Clear short, cheap exits first, but only if they don’t affect central bottlenecks.
- Identify the “crossroads” lane that multiple geckos must share, and plan around keeping it open.
- Use walls for parking and pathing; avoid drawing shapes that cut the board in half.
- Time tiles aren’t just for surviving – they’re for buying planning windows during the hardest moves.
Whenever you see frozen geckos, gangs, or icy corridors in future levels, ask yourself: “Which one of these is actually the key corridor?” Solve that corridor, and the rest usually falls into place.
Final Encouragement For Gecko Out 367
Gecko Out Level 367 looks brutal the first few times, but it’s absolutely beatable once you respect the central bottleneck and draw tight, purposeful paths. If you give yourself a few seconds at the start to plan, save the time tiles for the mid-game, and follow the edge-first, cross-second, giants-last exit order, you’ll start clearing this level consistently.
Stick with it – once Gecko Out 367 clicks, you’ll feel way more confident tackling every other knot-heavy level the game throws at you.


