Gecko Out Level 87 Solution | Gecko Out 87 Guide & Cheats
Stuck on a Gecko Out 87? Get instant solutions for Gecko Out Level 87 puzzle. Gecko Out 87 cheats & guide online. Win level 87 before time runs out.




Gecko Out Level 87: Board Layout, Rules, and Win Condition
Describe the starting board: number of geckos, colors, obvious knots, and key obstacles
On Gecko Out Level 87 you’re dropped onto a tall, two‑lane board that’s basically split into a top half and a bottom half by wooden timer blocks. There are several geckos:
- A long yellow‑headed gecko in the top‑left, already bent into a tight “┐” shape.
- A very long maroon gecko running along the right wall in the top‑right.
- A chunky pink gecko standing vertically in the middle of the board.
- A “gang” pair in the lower middle: a purple head and a red head sharing the same red body.
- An orange gecko hugging the lower‑left corner.
- A green gecko coiled in the lower‑right.
Colored exit holes are scattered mostly around the middle: a dense cluster on the left side, another cluster on the right, and a few near the bottom. Each exit has a different colored ring, and each gecko has to reach the hole that matches its body/head color.
On top of that, Gecko Out 87 throws in several obstacles:
- White wall tiles that form narrow corridors.
- Gray blocks with numbers (5, 7, 10) that act as solid toll blocks / counters you can’t simply slide through.
- An icy blue “7” block near the right‑side exits that behaves like a frozen piece—something that delays or blocks part of the lane until late in the level.
- Wooden timer boxes marked 8 and 10 that basically define the time pressure for each half of the board.
The whole layout screams “traffic jam” more than “open puzzle”. Almost every gecko shares a corridor with someone else.
Explain the win condition and how the timer plus drag-path movement shape the challenge
The win condition on Gecko Out Level 87 is the usual: every gecko must slither into a matching‑color hole before the global timer hits zero. Because movement is path‑based, you’re not just sliding them; you’re drawing the exact route the head will follow, and then the entire body traces that line segment by segment.
Two things make this level tricky:
- You can’t overlap anything. Walls, numbered blocks, frozen blocks, and other gecko bodies are all solid. If you draw a path that crosses another gecko’s body, the move is invalid.
- Your path is your future. A long looping route might look clever, but that whole loop becomes a solid snake that may block half the board for every other gecko.
So Gecko Out Level 87 is less about finding six independent paths and more about planning a shared road network in advance. With the strict timer, you don’t have time to experiment endlessly; you need a rough order and “parking spots” in your head before you start dragging.
Pathing Bottlenecks and Logical Traps in Gecko Out Level 87
Identify the single biggest bottleneck gecko or corridor and how it blocks everyone else
The single biggest bottleneck in Gecko Out 87 is the central vertical lane where the pink gecko stands. That column touches both the left and right exit clusters and is the only clean way to weave long bodies from top to bottom.
If you move the pink gecko carelessly—say, stretching it sideways across the middle—it cuts the board in half and forces everyone to take awkward detours. At the same time, the long maroon gecko from the top‑right also wants to cross this central region to reach its own colored hole. Together, those two create a “crossroads problem”: if they’re parked wrong, no one else can ever reach their exits.
Call out 2–3 subtle problem spots
A few more subtle traps on Gecko Out Level 87:
- The right‑side frozen/number block near the green exit cluster: if you park a gecko just above or beside this block, you may sever the only lane that the green and maroon geckos can share later.
- The lower middle around the gang gecko pair: the purple/red shared body loves to sprawl horizontally. If you send it out too early or draw a wavy path, it walls off the orange and green geckos from the center.
- The left exit cluster: it’s tempting to tuck geckos directly in front of their holes “for later,” but those tiles are actually the best pass‑through spaces for routing other geckos. Parking there too soon turns the cluster into a dead end.
Share a personal reaction to the difficulty/frustration and the moment the solution started to make sense
The first few times I played Gecko Out 87 I felt like I was playing traffic controller with a blindfold on. I’d solve one gecko beautifully, then realize I’d blocked two others from ever reaching the center. The worst feeling was getting five geckos home and realizing the last one literally had no legal line through the knot.
The level finally clicked when I stopped trying to rush the gang gecko pair and instead thought of the board in “layers”: top‑half lanes first, then the central column, then bottom exits. Once I treated the pink gecko as a movable gate, not as something to solve immediately, the route order became obvious and the entire puzzle felt fair instead of chaotic.
Turn-by-Turn Path Strategy to Beat Gecko Out Level 87
Opening: Which gecko or area you should tackle first, and where to “park” geckos so they don’t jam the board
In Gecko Out Level 87, you want to open by creating space, not by chasing the fastest exits.
- First, straighten the yellow top‑left gecko. Pull its head down and then across toward the left exit cluster, but don’t drop it into the hole yet. Park its body snugly along the left wall, leaving the central corridor clear.
- Next, nudge the maroon top‑right gecko down the right wall. The goal is to hug that wall and stop just above the right‑side exit cluster, again without committing to the final hole.
- Finally, slightly lower the pink central gecko so its body stays vertical but it’s not blocking the gaps leading from left to right. Think of it as “pinning” it in the middle lane without letting it sprawl sideways.
By the end of the opening, your board should feel taller and less cramped, with most bodies aligned to walls rather than zig‑zagging across the center.
Mid-game: How to keep critical lanes open, reposition long geckos safely, and avoid drawing paths that later block exits
The mid‑game is where Gecko Out 87 is won or lost.
- Use the central channel like a highway. Move single geckos through it one at a time, always returning to a mostly vertical stance. If a path ever leaves a long horizontal segment across the middle, undo and rethink.
- Solve a couple of “easy” exits: the orange bottom‑left and green bottom‑right are usually the safest to finish next. For each, route them up into the center, across to their matching hole, and then retract their bodies so they’re off the board and no longer taking up lanes.
- Only after the short corner geckos are gone should you commit the pink gecko to its hole in the left cluster. Draw a simple, short path that curves into its colored ring while keeping the corridor beside it open.
Crucially, keep the gang gecko pair parked in the lower middle during most of this. Move them just enough that the red body lies in a tight “S” around the wooden 10 block, not stretched across the board. You’ll rely on the central vertical column and right‑side routes while they wait.
End-game: Recommended exit order for the last few geckos, how to avoid last-second choke points, and what to do if you’re low on time
The end‑game of Gecko Out Level 87 usually comes down to three actors: the long maroon gecko, the gang pair, and whichever top‑left or central gecko you’ve held for last.
Recommended order:
- Send the maroon gecko from its parking spot along the right wall into its matching hole in the right exit cluster. Draw the path so that, once settled, its body doesn’t cross the central lane you still need.
- Now handle the gang gecko pair. Drag the shared red body on a route that first lines up one head with its color hole (often purple on the left side), then continues on so the other head reaches its own ring (often red lower‑left). Keep this path tight; you want a neat zig‑zag, not a wide corkscrew.
- Finish by sending the remaining top or central gecko into its hole through whatever lane is left open—usually a clean vertical drop followed by one or two turns.
If you’re low on time, resist the urge to redraw huge paths. Quick, minimal adjustments are safer: tiny detours to avoid a tail, then commit. Because the bodies follow exactly, a short efficient line is faster to execute and visually easier to confirm.
Why This Path Order Works in Gecko Out Level 87
Explain how the plan uses head-drag pathing and the body-follow rule to untangle the knot instead of tightening it
The whole strategy for Gecko Out 87 uses one principle: long geckos belong on walls or in straight corridors, not across intersections. By straightening the top‑left yellow and right‑side maroon geckos first, you limit how much of the board they can block once their paths solidify.
Keeping the pink gecko vertical turns the center into a sliding gate instead of a barrier. Solving short corner geckos early removes clutter while they still have flexible routes. Leaving the gang pair until most exits are free means their shared body can take a precise, efficient path that doesn’t have to dodge as many obstacles.
Because the body exactly follows your drag, simple “pipe‑like” shapes (straight, L, and small S curves) are much safer than fancy loops. This plan deliberately avoids loops.
Discuss managing the timer: when to pause and read the board versus when to commit and move quickly
On Gecko Out Level 87, you should pause only twice:
- At the very start, to visualize where each color hole is and which lanes connect top to bottom.
- Just before moving the gang gecko pair, to make sure you’re not about to lock someone out.
Every other move should be fairly decisive. The timer is strict enough that drawing, deleting, and redrawing huge routes will sink you. Once you see a wall‑hugging path that keeps the center open, commit to it even if it isn’t perfectly symmetric; function beats elegance.
Mention whether boosters are needed or optional here (be specific: which booster, at what moment, and why)
Boosters on Gecko Out 87 are optional, not required.
- A time‑extension booster helps if you like to experiment; use it right before you start solving the gang gecko pair so you can redraw safely if needed.
- A hammer‑style “remove block” booster is overkill here; the layout is designed to be solved with all walls intact.
- Hints can be useful once just to confirm the general exit order, but don’t rely on them for every path or you’ll never learn the reusable logic.
Mistakes, Fixes, and Logic You Can Reuse in Other Gecko Out Levels
List 3–5 specific mistakes players make on Gecko Out Level 87 and how to fix them
Common mistakes on Gecko Out 87:
- Solving the pink gecko first. This usually leaves its body sprawled across the middle, forcing wild detours for everyone else. Fix: keep it vertical and solve it only after at least two other geckos are out.
- Stretching the gang pair early. A long, horizontal red body across the board is almost always fatal. Fix: park them tightly around the bottom wooden block and save their exits for late.
- Parking heads directly on exit neighbors. Standing a gecko right beside its hole feels clever, but it blocks a key passing lane. Fix: park along walls, not in the center of exit clusters.
- Drawing decorative loops. Extra curls eat time and create more body segments to dodge. Fix: force yourself to use only straight lines and minimal turns unless absolutely necessary.
Show how to reuse this approach on similar knot-heavy, gang-gecko, or frozen-exit levels
The logic from Gecko Out Level 87 carries straight into other tough Gecko Out levels:
- On knot‑heavy boards, identify the “highway” column or row and keep it as straight as possible for as long as possible.
- For gang geckos, delay them until most other bodies are gone, then give them a tailored path that picks up both exits in one run.
- When you see frozen or timed exits, route other geckos around them instead of waiting; think of those tiles as temporarily solid walls and plan paths that don’t depend on them.
Once you start thinking in terms of lanes, parking spots, and final route compression, a lot of the later Gecko Out stages suddenly feel much more manageable.
Conclude with an encouraging note about Gecko Out Level 87 being tough but absolutely beatable with a clear plan
Gecko Out Level 87 looks brutal at first glance, and honestly, it’s easy to get locked into unwinnable positions if you just wing it. But with a clear order—straighten the long side geckos, clear the corners, keep the pink one vertical, and finish with the gang pair—the whole thing becomes a satisfying little logic puzzle instead of a rage‑fest.
Give yourself one or two runs just to practice the opening and parking spots. Once those feel natural, you’ll find that Gecko Out 87 is absolutely beatable without burning boosters, and you’ll walk away with pathing tricks that keep paying off in the levels ahead.


