Gecko Out Level 117 Solution | Gecko Out 117 Guide & Cheats
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Gecko Out Level 117: Board Layout, Rules, and Win Condition
What The Board Looks Like In Gecko Out Level 117
Gecko Out Level 117 drops you into a tall, narrow board that’s already completely packed. You’ve got a full rainbow of geckos: a long beige one at the top, a big cyan gecko running sideways across the upper half, a tall dark gecko standing in a tight vertical shaft in the middle, a chunky green gecko snaking up the left, plus a crowded cluster of bright geckos (orange, yellow, light blue, lime) stacked along the lower‑right side. On top of that, there’s a red gecko wedged against a block of ice cubes on the right, and a short, bendy pair of geckos on the mid‑left that form a little knot around one of the early exits.
Holes of every color ring the edges: several across the top, a couple tucked on the left wall, a few at the bottom, and three key exits down the right side. White rectangular walls split the board into corridors, and those blue ice blocks on the right create a barricade that the red and right‑side geckos have to path around. A wooden tile with a “5” sits near the lower‑right, acting like a toll‑gate block that cuts off part of the floor until you route paths around it.
What makes Gecko Out 117 nasty is that most bodies are already bent through the “good” corridors. You’re not just sending them to exits; you first have to disentangle them from the best lanes without trapping yourself.
Win Condition And Why The Timer Hurts Here
As always, you clear Gecko Out Level 117 by dragging each gecko’s head to a hole of the same color. The body exactly traces the route you draw, segment by segment. You can’t ever overlap walls, other bodies, or use exits of the wrong color. Once a gecko dives into its matching hole, its body disappears and those cells are permanently free.
Because movement is path‑based instead of step‑based, every extra wiggle matters. If you drag a long spiral, the entire body will occupy that spiral and block half the board. Gecko Out 117 is especially punishing because the timer is strict; you don’t have time to redraw messy paths three or four times. You need one clean idea and then quick execution: short, efficient lines that free key lanes first, then fast exits before the clock hits zero.
Pathing Bottlenecks and Logical Traps in Gecko Out Level 117
The Main Bottleneck Corridor
The single biggest bottleneck in Gecko Out Level 117 is the central vertical shaft. A tall gecko starts there, squeezed between two white walls, linking the top half of the board to the bottom. Until you deal with this one, traffic between top and bottom is basically impossible. Almost every late‑game exit route for the longer geckos needs that shaft clear, so if you leave it blocked too long, you’ll have geckos ready to escape but no lane to reach their holes.
The right‑side cluster is the second major choke. The red gecko and those ice blocks create a cramped pocket around the right‑edge exits. If you send one of the lower‑right geckos through that pocket too early, its body can wrap around the ice and permanently jam the remaining exits.
Subtle Spots That Quietly Ruin Attempts
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The mid‑left knot: the small bent gecko (the pink/green pair area) can look harmless, but if you drag it in a big loop around the left wall, its body will sit exactly where the big left‑side green gecko wants to pass later. You “win” one exit and secretly lose space for two others.
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The top band: the beige and cyan geckos near the top share the same narrow horizontal band under the top exits. If you path the cyan one straight across early, its body can block the beige gecko from reaching its own hole, forcing you to redraw a long path under time pressure.
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The lower‑right lane: the orange/yellow/light‑blue cluster at the bottom‑right loves to form a sliding block puzzle. Drawing long S‑shaped paths to “park” them wastes time and fills the only open rectangle you have there. Short, clean parking moves are critical.
When Gecko Out 117 Finally Clicks
I’ll be honest: Gecko Out Level 117 feels unfair the first few tries. You clear a couple of geckos, look at the remaining mess, and realize there’s literally no straight line left to any exit. The turning point is when you stop thinking “who can I send out right now?” and start thinking “who can I move that gives everyone else more room?”
The solution starts to make sense the moment you treat the central vertical gecko as an early priority, and the lower‑right bunch as a mid‑game puzzle, not an opening move. Once you’ve seen one successful run where the middle opens early, you’ll recognize the pattern and your retries get much calmer and faster.
Turn-by-Turn Path Strategy to Beat Gecko Out Level 117
Opening: Free Space Without Closing Doors
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Clear the mid‑left knot first. Take the small bent gecko on the left (the one wrapping around the early exit) and draw a tight, minimal path to its matching hole. Hug the nearby wall; don’t swing across the middle. This frees a pocket on the left without blocking future lanes.
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Open the central shaft. Next, focus on the tall gecko running vertically in the middle. Drag its head either up into its matching top exit or down to its bottom exit (depending on color/position in your version), but keep the path straight. Once it’s gone, the board is effectively split into top and bottom highways that connect.
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Lightly reposition the big left green gecko. With extra space on the left, slide that long green gecko a bit so its tail no longer blocks the lower‑left exits. Park it along the left wall in a way that keeps the center column and lower‑middle horizontal lane clear.
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Only then send out one of the easy top geckos. Usually the cyan or beige gecko near the top can reach its hole with a short path along the top band. Do that now, making sure the body doesn’t snake down into the vertical shaft you just opened.
Mid-game: Protect Key Lanes While Untangling The Right
Mid‑game in Gecko Out Level 117 is all about the right side.
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Create a small staging area. Use the now‑clear center shaft to bring one of the lower‑right geckos (often the light green or light blue) into the central area. Park it in the wide middle rectangle, drawing a simple L‑shape that doesn’t cross the shaft again. This gets it out of the cramped corner.
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Work around the ice blocks and red gecko. Carefully drag the red gecko along the edge of the ice, keeping its body tight. You’re aiming to free the right‑side exits without wrapping its body in big loops. Once its path to its matching right‑side hole is open, send it out.
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Start exiting the easier right‑side geckos. After red is gone, the orange and yellow geckos usually have direct or near‑direct lines to their colored holes along the right edge or bottom‑right. Take them out one at a time, always checking that each new body path doesn’t block an un‑used exit color.
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Keep the center column and lower horizontal lane clear. Whenever you park a gecko, ask: “Can someone still slide from top to bottom? Can someone still cross from left to right at the bottom?” If the answer is no, undo and redraw tighter.
End-game: Exit Order And Dealing With Low Time
In the end‑game of Gecko Out 117, you should have:
- Central shaft empty
- Ice‑block area mostly clear
- Only a few long geckos left (often the big left green and one last from the right cluster)
From here:
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Send the longest remaining gecko through the widest lane. That’s usually the left‑side green or a long cyan. Use the fully open center shaft or bottom lane and draw a smooth, almost straight path to its hole. This is where all your earlier careful parking pays off.
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Exit any gecko already pointing at its hole. Don’t overthink these; if one is literally one or two bends away from its exit and doesn’t cut off anything else, just clear it.
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Finish with the shortest stranded gecko. The final gecko should have an easy, short route. You want to end on a two‑second drag, not a maze.
If you’re low on time, prioritize certainty over perfection. A slightly sub‑optimal path that you can draw in one confident motion is better than hunting for the ideal line while the timer runs out.
Why This Path Order Works in Gecko Out Level 117
Using Path-Follow Rules To Untie, Not Tighten
Gecko Out Level 117 punishes random dragging because every unnecessary bend becomes a permanent wall of body segments. By clearing the mid‑left knot and central shaft first, you use the path‑follow rule to your advantage: early exits actually increase future options instead of sealing corridors.
Parking moves are deliberately short and tight. You reposition long geckos just enough to free exits or corridors, never wrapping them around open space. That’s why the right‑side strategy works: you move red and the lower‑right group only after you’ve carved a central staging area, so their bodies don’t end up blocking all three right‑edge exits at once.
Managing The Timer: When To Think And When To Drag
On Gecko Out 117, you should treat the first few seconds as “planning time.” Before touching anything, quickly decide:
- Which gecko opens space first (the mid‑left knot)
- How you’ll clear the central shaft
- Which two exits you’ll target right after that
Once you’ve decided, commit. The actual drags should be fast, smooth motions: straight lines down the shaft, small L‑shapes around walls, tight curves around ice. Any time you feel yourself hesitating, pause on the next attempt instead of dithering mid‑run. One calm plan beats three panicked redraws.
Boosters: Optional, Not Required
Boosters in Gecko Out Level 117 are helpful but absolutely optional if you follow this order.
- Extra time: If you’re consistently timing out with one or two geckos left, a time booster can give you the breathing room to execute the same plan more calmly.
- Hammer/clear tools: You can theoretically smash an ice block or green cube to open a new lane, but it’s overkill here; the board is solvable without destroying anything.
- Hints: A hint might highlight one of the early exits (often that mid‑left or central gecko), basically reinforcing the plan you’re using anyway.
I’d only consider a time booster after several attempts where your logic works but your hands can’t quite keep up.
Mistakes, Fixes, and Logic You Can Reuse in Other Gecko Out Levels
Common Mistakes On Gecko Out Level 117 (And How To Fix Them)
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Clearing the right‑side geckos first. This fills the only flexible area with long bodies wrapped around ice. Fix: always open the central shaft before seriously touching the right cluster.
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Drawing big parking spirals. Players love to “store” a gecko in a big loop. In Gecko Out 117, that loop becomes a permanent barricade. Fix: limit yourself to one or two bends when parking; if you need more than that, move a different gecko instead.
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Ignoring exit colors. It’s easy to rush a gecko into the nearest hole and then realize it’s the wrong color and totally useless. Fix: before every drag, mentally say “green to green, red to red” and visually confirm the rim color on the hole.
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Overusing undo mid‑run. Constantly undoing burns time and breaks your rhythm. Fix: if a run feels messy, abandon it and restart with a clearer plan instead of micromanaging every segment.
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Forgetting the timer while “perfecting” paths. Many players find a working order but waste seconds trying to shave off a bend. Fix: once a path works and doesn’t block anything, go with it.
Reusing This Logic On Other Knot-Heavy Gecko Out Levels
The approach that cracks Gecko Out Level 117 is useful everywhere in Gecko Out:
- Identify and clear the main corridor gecko first (the one that connects big areas of the board).
- Use small, tight parking moves to create staging areas before tackling dense clusters.
- Exit geckos in an order that steadily increases total free space, not just whatever’s nearest to a hole.
- Treat long geckos as tools to open routes, not as “problems” to solve last; sometimes moving a long one early actually frees the whole puzzle.
This mindset works especially well on gang‑gecko levels and frozen‑exit levels, where you often have to free a lane or “unlock” a spot before the real exits are usable.
Final Encouragement For Gecko Out Level 117
Gecko Out 117 looks impossible at first glance: every corridor stuffed, exits buried behind ice, and a brutal timer on top. But once you respect the central shaft, tidy up the mid‑left knot, and handle the right‑side cluster in the mid‑game instead of the opening, the level goes from chaotic to surprisingly logical.
Stick to short, purposeful paths, clear space before chasing exits, and don’t panic about the clock. With that plan, Gecko Out Level 117 isn’t just beatable—it becomes one of those levels you’ll replay just to enjoy how smoothly everything falls into place.


